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Multi-processing is used in multi-threaded interactive rendering in which the number of CPU can be selected.Ray tracing is controlled by Recursion depth, leaf primitives and subdivision power.Tessellation – It controls how Tessellation information is handled for surfaces.This option makes the scene render faster by optimizing it. In-camera ignore film gate is selected by default. In post-processing, you can apply environment fog.Motion blur type can be 2D in which blur is a post-process done after rendering the image based on motion vector or 3D, which is done in real-time but it takes longer to render than 2D.Motion blur attributes and stutter angle is used to determine how much blur is applied. It gives the effect of movement by blurring objects in the scene.Bias can help reduce dark areas or incorrect shadows in 3d motion blurred objects.Shadows mean the number of times light ray can be reflected or refracted and still cast a shadow.Refraction means max number of times a light ray can be refracted.Reflections mean the max number of times light ray can be reflected.This controls how the scene is raytraced during rendering, and the quality of raytracing is controlled.This controls how images are rendered as a field.Multi-pixel filtering: It is used to blur or soften the entire image by reducing the jagged edges and flickering by selecting the appropriate filter type.A number of samples: It controls a number of times Maya shades a pixel.Edge anti-aliasing: It controls how the edges of objects respond to the anti-aliasing during rendering.Quality: The type of antialiasing can be selected using this dropdown which can be custom or any Maya preset.It controls how objects are anti-aliased during rendering.
#Maya 2016 tutorial render software
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Maintain ratio: You can set it to pixel aspect if you want to maintain pixel width to height ratio or Device aspect if you want to maintain the device aspect ratio.Maintain width/height ratio: If either of width or height is entered, the image size will be scaled proportionally.You can select from the preset or enter custom values.This attribute governs the pixel aspect ratio of rendered images.Depth channel (Z Depth): Determines whether rendered images contain a depth channel.Alpha channel (Mask): Determines whether rendered images contain a mask channel.You can also remove the camera by clicking the dustbin icon if there are multiple cameras. By default, you can render using one camera. You can select one or more Renderable cameras.Start frame, End frame – It specifies the first and last frames to render and is available only if Frame/Animation ext is set to an option containing #. You can right-click in the input field to add a number, current date or current time. Version label can be added to the output filename.Frame padding is the number of digits in the extension of the frame.can be selected from the drop-down, and it determines if a static image is rendered or sequence. Image format can be selected, and depending on the type, you get an option for compression, encoding and setting quality.This combination is referred to as file name syntax. Rendered images files name consists of 3 separate parts: file name, frame number extension and file format extension.Color space can be selected, which is applied to the rendered images.Set if off if the final image is rendered and those tasks which require scene-linear color values.Set it on if you are rendering images for preview, displayed on software that does not handle scene-linear images properly.Render Using: The renderer can be selected from the drop-down list, which can be either Maya Software, Maya Hardware 2.0 or Maya Vectorīelow is the explanation for Maya Render Settings common tab:ĭepending on the renderer you have selected, this section may be present.Also, you can set your preferred render settings to global or user. You can also delete existing previous render settings. This same setting can be used when you render next time in a different scene by importing this file. Presets: You can export your render settings from the preset menu in a.Render Layer: The render layer can be selected from the drop-down menu.3D animation, modelling, simulation, game development & others